package daa.levelup.Forge;


public class MakeWeapon {
    public static IForge createWeapon(Weapons type)
    {
        switch (type)
        {
            case BOW:
                return new Bow();
            case SWORD:
                return new Sword();
            case STAFF:
                return new Staff();
            default:
                return null;
        }
    }

}
